Your design task this week is to come up with an idea for a computer game that incorporates some of the dynamics of the ball game, but in a new setting. So your game cannot just be “multiplayer a first person shooter in which you throw coloured balls around the room”.
Justify why the dynamics you carry over make sense in your new setting.
The game I have come up with is played on a large field with a top-down view. Each player controls a paddle which can be moved along the XY planes aswell as rotated around its center. The paddle is restricted to the quadrant of the team that the player is on. It can be used to either deflect balls by simply moving it into the path of a ball or spun to hit a ball with force.
To prevent players from just lining up to make a wall along their boundary, balls hit with enough force become airbourne and can pass over paddles. The paddles will also slide as if on ice to add some difficulty to the game.
The quadrants are fairly easy to implement in a top-down setting and it gives the four teams their own space to defend. It also lays down a boundary to prevent them from moving into their opponents space.
Giving the balls the ability to become airborne is similar to throwing the ball over opponents in the original game. It also prevents players from lining up and making a wall to block all incoming balls.
The quadrants and the balls give the players an objective to achieve (have the least amount of balls in your quadrant at the end of the time limit).
A response to http://comp4431.wordpress.com/2009/07/27/design-idea-wk2-ball-game/